like they say across the pond “let’s get down to brass tacks.” if you want to play neverwinter nights with the official steam powered textures that make it oh so attractive that you miss that “slightly lackluster” story that i complained about but are plagued with microstutter, and you detest microstutter… and like me you are not a programmer but when provided with the right succinct tools to get you plugged in the m variable slope of that short line between two connecting points… git hub has your back… provided you have the steam version. they just came out with a tool with an actual interface that doesn’t require any knowledge of strings and arrays and all such things that make wanna be fools like me fight to control the bile building up in the back of their throats when they are mentioned in an faq claiming to be “simple.” trust me, the only thing simple in this equation is me. i’m not going to explain to you how to do it… i’m going to allow you to find your own way in the dark like i did but the tool makes the relationship between local downloaded repository .zip files and your pc way more palatable. evidently the deed can be done with this new tool and a new open source programming language called nim. hell, they’ve even added a heavily vignetted “toon” setting in to the mix for free for sh*ts and giggles. don’t forget to unzip your repositories. or clone, compile… all that stuff i have no idea how to do because i didn’t major in comp sci in college. so right now i’m in peanut heaven with the soul reaver remake and neverwinter nights enhanced edition an enhanced version of half life and super meatboy forever with a few others and i feel like i’ve had my holiday… did i mention sony released a 700$ American ps5 “true” update? they must have gotten into shigeru miyamoto’s peyote stash… i mean really?

peace,

ummi

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